Glaive beam ftl. Shields are usually more important than a pre-igniter or powerful weapon. Glaive beam ftl

 
 Shields are usually more important than a pre-igniter or powerful weaponGlaive beam ftl  Discussions Rules and GuidelinesTwinge • 9 yr

9. I've encountered them more in Easy mode back in newbie days. two beam drones working together will do roughly 1 DPS, which is slightly more than the glaive beam. Shields are usually more important than a pre-igniter or powerful weapon. If you can get a hacking or a mind control system, I would say ditch the Glaive altogether and go with the Flak and Laser weapons. Let's just say I love the glaive beam. eventually,) but wow, that. Are there any secrets to getting accuracy up? I've tried hunting down bombs but they are just so excrutiatingly. The Glaive Beam is singlehandedly the most powerful weapon in the game. Combining it with a cloak mitigates the long charge time. " To earn this achievement, your cloak must start before you do any hull damage; and you must stay cloaked until the battle is over and the after-battle text pops up. But which of the weapons is the best to use? Before you can answer that question, you kinda have to figure out what your asking about. I did already try everything you said but i put . Remember, all you need is a tiny bit of the beam to reach the room. Some beams (Halberd and Glaive) do more than one damage, which means they can pierce a shield level and still do reduced damage (e. 9 Boss Beam Beam targeting and damage mechanics Unlike other weapons, beams allow players to target any part of a room. So we'll salvage your bits and go back to that vendor. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "Opinions on beam weapons (and actually weapons in general)". Posts: 24. It also assumes you are familiar with the basic terms and play of FTL,. It works with your own cloak where the Vulcan doesn't, and vice versa where enemy cloaking will reset the Vulcan's shield penetration. A third suggestion I saw was after. Setting everything to just fire works great for Flak and Ion Blast II, but not for. Given the slot-limited design of the. Chain Laser. Only other thing of note was cloaking was available to. with no shields it does 4 damage per room 1 shield 3 damage per room 2 shields 2 per room and 3 1 per room. Glaive Beam does 3 damage, so you would need a minimum of 3 shields to avoid taking damage from it. Stage 1: hack shields, have both beams powered up, and 1 shot it. "One of the most powerful weapons of war ever created. The Burst laser 4, shooting a barrage of 8 laser projectiles. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. eventually,) but wow, that. A miss doesnt matter much if you are shooting every 1. piloting, shields, and missile artillery)107 votes, 13 comments. Wait till all of your weapons are charged, use the other weapons to take down or damage the shields, and then slice them up with the beams. I just got the most incredible stroke of luck! I've only made it to my third beacon, and I got a glaive beam for FREE! Here is proof. Remember, all you need is a tiny bit of the beam to reach the room. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Layout C – Simo-H. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. The Tsukiyari Beam, which ramps up by 1. Zyos. (An) Attack drone(s) will help take down the shields. Note that the Halberd and Glaive beam will lose one point of damage for each layer of shields they need to go through. The 2nd damage pulse from beam weapons vs zoltan shields appears to happen shortly before the end point of the line. Doing gens, you? Jul 20, 2017 @ 9:05am Double Vulcan #12. It is not that easy to handle this ship: Allthough it has a powerfull Glaive Beam weapon fitted, it takes 25 seconds to charge. Wake up babe, new FTL cruiser just dropped. Pilot keeps getting mind controlled? Hack their mind control and turn the tables. payload removes systems with good breach chance, very good and fun. Artillery and Glaive above Mini beam is a joke lmao. The enemies simply power as many weapons. Measured charge times for Pike Beam with 0,1,2 and 3 automated re-loaders were, respectively, 14. The shield piercing attribute of beams also means this ship can hold its own until enemies obtain level 3 or 4 shields. Master of Patience - Use only the Artillery Beam to destroy an enemy ship while taking no hull damage. FTL: Faster Than Light > General Discussions > Topic Details. Stage 2: hack the shields again, use both beams to get it down to 1hp, then power down glaive and utilize flak 1 + hull to finish it off. Yes, you set a starting point and a direction it goes in. 47m long - about the size of a great white shark! While the size of the ships are quite small compared to real world oceanic ships, the Kruos (and flagship). The A-tier weapons are also very strong but may have limitations or drawbacks that prevent them from reaching the same level as the S-tier. It's nice that it can punch through 4 shields in a single "lucky" volley. Stealth when initial salvo comes through, wait till shield drops, breach weapons, pike beam 3-4 rooms including weapons and med bay. Combine these, and you make the defence drone miss it's shot by unpowering your drone right after the defence drone shoots. My glaive beam seems to be unable to hit certain ships. Vulcan Cannons, Glaive beams and some larger missile systems. Discuss Things I'm Reading and Playing FTL-Faster than Light Discussion Area 1; 2. 160 scrap and four power for a crappy version of a glaive beam is just not worth it. General strategy. Sometimes you need a reliable weapon, plus it pairs nicely with weapons that can easily take out shields. FTL Sectors Alignment Chart — Danger vs. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Or the Hermes missile - it's an absolutely fantastic weapon for boarding ships, since it will always kill medbays on hit and it has a ridicoulous charge time for being a 3-damage weapon that ignores. When I first started playing FTL (so many years ago), I focused on achieving victory largely through hull damage/ship destruction, rather than crew kills, and I swiftly developed a loose mental ranking for beam weapons. Glaive beam on Stealth B looks good, but it can't one-hit kill or even fully cripple a ship with 2+ shields, meaning you are likely to take a hit while your cloak recharges. Will probably work with Glaive due to Glaive having 3 damage. It’s worth knowing the odds of a bad drag: Beam drone 1: From sensors, 13% drag into cloaking; From the empty room above weapons, 7% drag into weapons; Beam drone 2:FTL: Faster Than Light. If you are interested, you can find everything in the spreadsheet below, together with the stats. Or the Glaive can even be used to support boarding by firing at a med/clone bay. parcollet with TinkercadSuppose you've been on a playthrough with the stealth ship with the glaive beam. Full Lvl 4 shields, of course. Selling Glaive Beams for just one-twenty scrap. Defense Mk1 droid helps a lot, too. My one and only run with the type b stealth wound up having 2 glaive beams and a pre-igniter. It has a fast charge time, requires only 2 energy and does 1 damage. I find Glaive is only better than the Halberd if you have cloaking or a Pre-Ignitor. Tous droits réservés. If you have a rock boarding crew, it's a solid option. It's also rare and 120 scrap. STORY: You play as a Federation Ship and it's crew as you traverse the Galaxy in an attempt to outrun a rebel fleet. It's a powerhouse, sure, but it doesn't have good synergy like ion weapons, and it's not efficient like the BLII or Flak I. CryptoFTL: Faster Than Light. Per page: 15 30 50. g. But I managed to get off another volley and suppress his drones, and survived stage 2. It simply goes over texture. Board index FTL General Mods Working Mods; It is currently Sun Jul 30, 2023 1:56 pm; All times are UTC [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 5. . Hull, Halber or Glaive beam work best, you can also use mix of burst and hull lasers. subscribers . Jump right back to it, let your weapons charge, cloak, and fire everything to kill it in one cloak. 3. Switching out the Glaive for the Mini Beam - if the latter were purchaseable - would be very likely to be a huge mistake on Stealth B, for example. Setting everything to just fire works great. as for combos, whatever costs little energy and lets you break shields and deal damage. When you do it, its a necessary action to ensure the survival of the Federation. (and a weapon pre-ignitor) seriously, i've never seen a game so easy as this, given you're lucky enough for this combination. Glaive beam is one of the best weapons in the game. ) Fire Beam Cooldown 20s->19s Fire Beam Swipe Speed 5->7. " 1. If you are using mixed weaponry though, the Halberd is better, because it's lower cooldown and lesser powerrequirement makes it play nicer with other weapons. Strat, start with just ion targeted on shields, chill. . onslaught deletes hull and spawns tons of breaches. Ion mk2, anti-bio beam, fire beam, fire bomb. Sure, you can one-shot enemies, but you're basically guaranteed to take damage while doing it while intelligent use of the Nesasio's guns will easily tide you into sector 2 without taking a. FTL came out ten FUCKING YEARS AGO. I know all the other weapons do, but while I was playing yesterday waiting for the fire beam to finish, I started wondering if…Suppose you've been on a playthrough with the stealth ship with the glaive beam. 7s, 11. Beam drones can drag into an adjacent room. Beams. A Teleporter is a great addition to Stealth Ship A, but isn’t as good on Stealth Ship B because of the small Med-Bay. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "For every 20 terrible runs, there's one where I get Pre-Igniter and Glaive Beam". Final Boss Guide (Spoilers) If the text on the star chart isn't clear enough, the final boss will slowly jump from beacon to beacon towards the Base. with no shields it does 4 damage per room 1 shield 3 damage per room 2 shields 2 per room and 3 1 per room. It's a lot easier to knock a ship down to two shields then to zero, and you should usually try to hit the shield room first if you can to increase the damage you get on the rest of its swath. It gives you a reason to try out the big guns such as burst MKIII and Glaive beam. Members Online. Cause the rebel defenders do not accept. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. Don't sell long-range scanners until late in the game. Which was strange. I think this is somewhat unfair, as the utility of a weapon that fires 5 shots at a time is enormous. Thats more damage then most weapons, and doesnt cost you missles. Godspeed. The only problem is coming in contact with alot of beam drones or zoltan super shields from the start. Aiming Hull Beam at systemless rooms will not increase damage to Zoltan Shields. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. That is what's going on here. . And the Glaive integrates far better with the rest of the game. Purchase price: 95 (Store rarity: 5) 2. . Business, Economics, and Finance. But you have to admit that gun is the shit. Stage 3: use both beams to get rid of Zoltan shield, after 1 volley, and then once again, hack shields and do what I did in stage 2, which is. On phase 1, the pike can hit six rooms and the hull beam can hit at least four empty rooms (possibly a fifth, I forget) for at least 14 damage. Premium Powerups Explore Gaming. At the same time, I do not want the enemy cloak to activate before my strike is finished or I will have to wait for the Glaive Beam to charge. carnage is a bit overrated imo, but still powerful. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. r/ftlgame • OFFICIAL FTL: MULTIVERSE DEVELOPMENT NEWS - READ COMMENTS. The beginning was very nice: I found a Fire Beam. r/ftlgame • FTL Sectors Alignment Chart — Danger vs. = 8 Energie. It's OP as hell. The DA-SR 12, better known as the Stealth Type B, is a unique and challenging cruiser, trading away it's precious Shield system for Cloaking and the most. Given the slot-limited design of the. Each of these guides is written by a skilled player with a high win rate on Hard difficulty. Ion. 3. Finally with 3 or more shields active, it will do no damage because 3-3=0. FTL Has anyone heard of this rather interesting game? It has been described as a "Rogue-Style" RTS Game, and it's highly addictive. Keep in mind that the glaive beam pierces level two shields, so against level 5 shields (the highest in the game), you would only need 3 shots to hit to use it. mediocre- the rest trash-Heavy ion, Anti Bio Beam, most missles, Burst 3, ion charger this is all imo and depends heavily on the ship, build and sector. Make sure you hit the shield room first and try to make the. Give thought to how the enemy weapons system will sync up. In sector 1 on Easy. Hull Laser hits systemless rooms for 2 damage per shot. Halberd beam does 2 damage, so you would need a minimum of 2 shields to avoid taking damage from it. It starts with level 2 cloak, but small engine and no shields. With a Glaive Beam, an Anti-Ship Drone can turn a 4 damage beam into an 8-damage one, and an 8 damage beam into a 12 damage one! Depends, if you can reliably keep their shields down, I vote for beam every time. SO after i figure that out ill do as you said. As such (in particular with the glaive beam) it is possible to deal 2*weapon damage to the zoltan shield and if this is sufficient to drop the zoltan shield also damage the last pixel or so of the beam. a simple rule to remember is that for each shield the ship has the beam does 1 less damage the only beams i'e seen that do more than 1 damage per room are halberd and glaive. I say this because even when it's fully upgraded, it's as slow and power hungry as a Glaive beam, but does less damage and can't be aimed. In terms of raw damage, I believe your best bet is Ion Bomb + Ion Bomb + Glaive Beam + Hull Beam + Pre-Igniter. Jan 14, 2013 @ 8:02pm Welp, didn't come across anything heavy this run. Even a level 1 missile will buttress your Glaive Beam significantly. Petralicious. . It works by selectively. 8 tiles diagonally) 5. Getting a shields system early on is still a necessity, especially to deal with drones and beam weapons. eventually,) but wow, that. You can target ships with level one shields up when using high power beams. A Halberd beam or Glaive beam will help here as well. Crowrevell's ships guide distills each ship to a brief summary, presenting strategy in the context of the ship's weaknesses and strengths. Fully trained weapons crew allows a Glaive Beam to hit the rebel flagship before it enters cloak. In theory, this is a great weapon for certain encounters, but since you don't. Charge Laser I. The Stealth Cruiser B would honestly be better off with, for example, the Flak II, which also takes a while to charge but doesn't suddenly suck the instant 2 Shield bubble. Well, do you even need the missiles anymore? The glaive beam works wonders on anything you've destroyed. Alright, I'm going to keep the beam, but only use it in the 2nd and 3rd tiers. Beam weapons cannot work on their own (even the famous Glaive ideally needs a complimentary weapon) and they also require a very heavy deal of micromanaging. The Defense Drone MK II is capable of shooting down incoming boarding drones and, sometimes, orbiting drones themselves. Press your finger on a room and hold. Ftl Glaive Beam Strategy. . Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. eventually,) but wow, that. either way i found that the dimensions of my weapon were off (i use a recolored Glaive Beam as its model but it was shorter) and i guess somhow changing the parameters to match Glaive Beams size gave me an assertation failure. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. The Vulcan has the potential to take down any ship, including the. Whenever you encounter an enemy ship, cloak immediately with the full three levels. 73K subscribers in the ftlgame community. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. ago. 73K subscribers in the ftlgame community. Anti-Ship drones can also help. I've tried focusing engines and the cockpit, but with the miss rates I get I'm better off shutting off shields and dying, not even worth the effort. One Glaive Beam. Discussions Rules and GuidelinesFTL: Faster Than Light is a "Roguelike-like" spaceship simulation game developed by Subset Games. Showing 1 - 10 of 10 comments. All others will be defeated by a single layer of shields. Halberd beam is my favorite weapon. The TL humorously switches these two values for ~2000 at the source and ~1000 from arcing. Pike Beam Whatever it can do, other beams do better. Advertisement Coins. If the boss has 4 shields and you flak down 3 bubbles, glaive still does 2 and. 74K subscribers in the ftlgame community. The only way I've heard of the actually speed up the game at all is to use something like CheatEwngine - though I don't know what you'd actually modify offhand (beyond perhaps Oxygen levels/etc. 2 Damage to rooms with Systems. =====PREVIEW 2=====-Buffed Union shields from 1. - 2 Humans and 1 Zoltan - 7 Reactors - Glaive Beam Layout C - Simo-H How to unlock: Reach Sector 8 with DA-SR 12 and have Advanced Edition Content enabled - 1 Human, 1 Rockman, 1 Slug - 7 Reactors - Laser Charger S and Mini Beam There are a total of 40 weapons ranked in this tier list. ago. i killed the final boss in just two volleys, three with zoltan shields. 37M subscribers in the gaming community. Instead, he damaged or destroyed every other ship system simultaneously — but left the weapons system intact, so my glaive beam didn’t lose charge. Among the best weapons are Flak I, Burst Laser III, Halberd Beam, and Swarm Missile. Date Posted: Feb 25, 2014 @ 11:29pm. 2. 73K subscribers in the ftlgame community. ) or with ion setups. RP helps block missiles and really adds up in drawn out fights. Beyond that if the game feels really slow otherwise (say during a fight), it's your computer, and. It beat the flagship. It makes the burst III and glaive beam much more usable. This is good because it allows for things like double glaive beam. 534 posts Page 31 of 54. Only BL I really is to BL II. The Stealth B has the problem that the Glaive Beam is rather power hungry so a single hit to the weapons means it goes offline easily. Flak I. Until you show up, yelling "Prepared to be boarded!" So we're sorry you died for the sake of our kit. I learned a lot by watching and reading about other people's strategies, so I wanted to share my own. Using the ions to keep the shields down whilst burning up the whole ship was just glorious. 4 glaive beams won't go through 3 or more shields. Like any projectile weapon, lasers can miss. If this is your first time seeing these tier lists, I would recommend visiting the original tier list first here: *OLD* FTL Ship Tier List v1. It really doesn't look like a first sector screenshot to me. Another thing that works well is to have ion bombs or something to get shields down by two, a burst laser and then just Glaive beam. Widely regarded as the best beam weapon, this laser is absolutely MASSIVE and does crazy damage! It takes a whopping 4 power as well, and has a massive 25 second charge time, but it does a massive 3 damage per room! This means it can pierce up to two layers of shields and still do 1 damage to all rooms hit! the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in. The total evasion - due to functioning Piloting, Engines - can reach or exceed 100%. Weapon tier list. Glaive Beam. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…This applies to all weapons, including the artillery beam of the Federation Cruiser. Welcome to v2. Yes, you set a starting point and a direction it goes in. The thing about it that kills me is that you lose a system slot. Use auto-fire so you don't have to keep finding the perfect beam line-up. Holoshideim's. Sure, they do a lot of damage, but you have to get the shields down first. So many screenshots of failed runs here have overly slow weapons without system support (e. Last Updated on by Samuel Franklin Faster Than Light (FTL) Ship Tier List – FTL Best Ship Guide This FTL ship tier list will help guide you on selecting the best ship for your Faster Than Light playthroughs to ensure you can defeat easy, normal and hard modes with ease. With Level 2 cloak, the enemy has 12. Doesn't require missiles or droneparts. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. Some people advocate that after you get cloaking 3, you should spend some scrap to give the weapons systems a buffer. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. . Of these, the Glaive Beam is the best, since it lets you cut down most of the earlier ships on your run and gather a lot of scrap. 74K subscribers in the ftlgame community. My greatest creation, double glaive beam with with the weapon preingitor. Damage is done to every room and system, and anyone in the rooms (ally or enemy). The pike and mini beams aren't as good of a find, and shouldn't be purchased. 3 Shields and up Go to every store you can find and buy either a Glaive Beam(Broken), any other beam that has shield pierce 2+, or a Burst Laser 2 for your. IIRC, the Halberd and Glaive beams can still do partial damage through weak enough shields. Now like any other joke it's just something to click past after the first time. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. The Glaive beam will in do 2 damage per room if 1 shield bar is up. !?!? -- Here's the link to our latest Double Glaive beam run that we got on hard mode, no pause!. It's tempting to rush for shields, but if you upgrade your cloaking system first thing, you can pre-cloak against most enemies and your glaive beam will charge before their weapons. Plus, it lacks that weapon's strengths. The Stealth B has the problem that the Glaive Beam is rather power hungry so a single hit to the weapons means it goes offline easily. You saaid you got this shield in sector 8. Reward!Heavy lazor 1 Ion blast 2 good- Flack 2, Fire Beam, Pike Beam, Hull Beam, Heavy lazor 2, Glaive Beam, Small bomb, Chain Vulcan. Beam length: 80 (1. Beam 1 drones cannot drag across the “long side” of a room (their beam is shorter than 1 tile), but Beam 2 drones can. 1 damage beams are certainly worse than the halberd (I'm not entirely sure how you're counting power, whether you mean less powerful or both powerful and efficient, but it's the case either way), it does more damage in nearly all cases. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. In testing, it does around ~2000 damage in the middle of a stripped testing target with ~1000 at the source. FTL: Faster Than Light. I once had that combo with a pre-igniter. Beam weapons in general can't penetrate shields, so they need a fast firing last for support. I'm clearing all ships okay BUT: I find it almost impossible to finish crews off without hacking/bombing the medbay, and I'm running out of missiles/drones. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. The Pike and the Minibeam are amazing weapons. . Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. Wow! Yeah, remember that those two weapons will take up your entire weapons charge. Usually, after sector 4 or so, I then sell it to buy some faster weapons, but the Glaive Beam still works well on the FS. Why does he have the glaive beam in storage? That thing can and will absolutely wreck any ship that is unfortunate enough to be on the receiving end of it if you can take down the shields. Thus when at full damage, its length is between the 1px of the Maul and the 80px trail of the Glaive Beam. 3. - Ion Charger / Heavy Ion (2 Energie) -> keep enemies weapons down. (Since it can pierce 1-3 shields if aimed right) Really the only thing a Teleporter is good for in the Final Fight is for the secluded weapon rooms. They work worst with long cooldown weapons that take the shipdown with huge burst. Using the Glaive Beam necessitates half of your weapons systems' max power, leaving you a measly 4 power to jury-rig a way to consistently drop your opponents' shields. Beams are the only. The flagship went from max HP to zero instantly, and I don't think I took any damage in the meantime on account of cloaking and three layers of shielding. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Most of the strategy to beat the flagship occurs in the first 7 sectors: maximize your scrap collection and spend wisely to build an awesome ship. (and a weapon pre-ignitor) seriously, i've never seen a game so easy as this, given you're lucky enough for this combination. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. The reason I use a beam weapon is because IT NEVER MISSES. 'Rules of thumb' are things that happen with uncanny accuracy across many runs. So can the shipboard ones in anti-personnel and system repair, especially since those drone parts are reusable. r/darkestdungeon • I'm so glad I got this "Shuffle the enemy party" combat advantage. The first click sets the starting point and displays a line indicating the beam length, which can be rotated to set the end point. Pause. The glaive beam should always hit at least 3 rooms. Without any strong defenses, the glaive itself was probably the run killer here. By the time it fini Also, even if you do have a Glaive Beam, having a BL3 to open up the shields first is a great combo. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. strong shields: Whereas the Glaive Beam on its own becomes completely ineffective in this situation the Vulcan is guaranteed to break through and score the win. Each laser shot temporarily removes a shield layer. Z X Z Z X Z X zs z 1 x s x 1 reference path bunch trajectory Figure 4: Typical projected bunch trajectory together with the prede ned reference path for the -magnet. Only the person manning the engineering station gets experience. It's very unlikely that you would have encountered a store where you could use this 110 scrap, had you chosen for the engines instead of the 4th shield. Capable of dishing out 12-15 damage on most ships, it can rip through one phase of the Rebel Flagship in 3 charges. Sometimes you need a reliable weapon, plus it pairs nicely with weapons that can easily take out. I am up against a ship with cloaking. Also a place to share FTL-related projects and ideas! Jan. All other beam weapons are ineffective against any shields. FTL: Faster Than Light. Glaive beam will cut through two shields. All of the shield layers are removed at almost the same time, so the Glaive Beam can hit all rooms with its full power. If, during that small range, the beam enters a new room, it will deal damage. For weaponry, it begins with a very strong endgame weapon in the Glaive Beam, the rare beam weapon that does 3 damage per room hit at a cost of four weapon power. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). The first time is shorter than the pike beam's stock 16s due to weapons officer. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. Anyway just checking on how beam weapons work. Ion takes forever, so extra charge time doesnt matter, and volley fire with a glaive means you can shoot once in between glaive shots, while with halberd that delays the beam shot. Known to take out some ships in a single blast. Getting punished by the enemy's Glaive Beam? Hack Weapons right before it fires. !?!? -- Here's the link to our latest Double Glaive beam run that we got on hard mode, no pause!. The glaive beam should always hit at least 3 rooms. Later on found the hull beam, and with full cloak and hack nothing stood in the way. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. You only have to get a single pixel in a room to do the damage, so if you're clever you can usually hit 4. Phase 3 was scary by the time I had the super shield down I was in pretty rough shape. Prepare for the finale in four days! If you don't want to miss any, be sure to join r/Cweeperz to get notified of new content, alternatively, check out our discord server where we play all sorts of space warcrime games together!. They do damage to the Zoltan Shields as they travel along their path. )Changes description and texture of Lasercaster to Glaive Beam from FTL:Faster Than Light. Zoltans are sort of the economic race in FTL, fragile in any kind of straight up combat while providing free reactor power to systems. This means it is often a good idea to start on the enemy shield room to weaken/stop regeneration of shields. Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. Charge as many weapons as you can. From their layout to their looks, augmentations, weapons and even starting crew, each one can be unlocked in a certain way. 2. On lower difficulties, he. Lasers can only be shot down by Mark II Defense Drones. Best I've got so far is tele into 4 room (ideally weapons) and MC first responder, then bomb the medbay, send over 2 more. ago. Now all of your weapons (even the offline ones) are fully charged*. LocalSlasher. Damage is done to every room and system, and anyone in the rooms (ally or enemy). Open menu Open navigation Go to Reddit Home. Artillery Mastery - Get to sector 5 with the Federation Cruiser without upgrading your weapons system. weapon preigniter, glaive beam, flak II), that can one-shot enemies or do 12+ damage within 10 seconds (you can have some wind-up time), you can move up the AI sectors and auto sector to share the spot with the regular red sectors. Jump, and immediately pause. I do tend to shy away from mustache twirling villainy. You then get a flak gun. If you are interested, you can find everything in the spreadsheet below, together with the stats. FTL: Faster Than Light. 73K subscribers in the ftlgame community. Glaive Beam costs 4 power and takes 25 seconds to charge but can't do anything on its own if the enemy has 2 shield layers. Of these, the Glaive Beam is the best, since it lets you cut down most of the earlier ships on your run and gather a lot of scrap. Steam Munity Shields Are A Crutch The Stealth B In. Even a level 1 missile will buttress your Glaive Beam significantly. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…The Gliave Beam is indeed a beast, but you barely won that. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. (10) 2x Pike 1x Glaive (8) 1x Hull 1x Glaive (CHEEKY SWIPE) (10) 1x Pike 1x Hull 1x Glaive (10) 2x Hull 1x Glaive. Discussions Rules and GuidelinesTwinge • 9 yr. 73K subscribers in the ftlgame community. While this seems to contradict the 1px trail definition of focus beams, once at full damage output it can deal more damage than a Glaive Beam, but less than a Maul. ago. 71K subscribers in the ftlgame community. Edit : BL2 is the favorite, more precise, pair well with other weapons, can't be shot down by defense drone.